Ship Hold Spawn System on the Corsairs Legacy Global Map

In Corsairs Legacy, every ship on the global map is part of a living economic system rather than just a random target.
The following can be found on the global map:
-
National merchant ships
- Smuggler ships
-
National military ships (aggressive)
-
Colonial supply military ships
-
Caravans from beyond the map (to the colonies)
-
Caravans to the Old World
-
Patrol ships
-
Pirate ships
-
Abandoned ships
Basic naval supplies (found on almost all ships)
-
Cannonballs
-
Canister shot
-
Chain shot
-
Bombs
-
Gunpowder
-
Provision
-
Armament
-
Medication
-
Sailcloth
-
Planks
-
Rum
The quantity depends on the ship class.
1️⃣ National merchant ships
Ships:
-
Sloop
-
Snow
-
Schooner
-
Brigantine
They spawn one at a time.
Crew — sailors.
English merchant ships
In the hold:
-
Sugar
-
Raw sugar
-
Tobacco
-
Cotton
-
Coffee
-
Cocoa
-
Spices
-
Leather
Rarely:
-
Gold
-
Silver
Multiplier: ×1 (rarely ×2)
French merchant ships
In the hold:
-
Sugar
-
Raw sugar
-
Coffee
-
Cocoa
-
Spices
-
Dyes
-
Tobacco
-
Leather
Rarely:
-
Gold
-
Silver
Multiplier: ×1
Spanish merchant ships
In the hold:
-
Gold
-
Silver
-
Tobacco
-
Cocoa
-
Copra
-
Ebony
Multiplier: ×1
2️⃣ Smugglers
Ships:
-
Sloop
-
Snow
-
Schooner
-
Brigantine
They are never empty.
In the hold:
-
Artillery supplies
-
Provision
-
Armament
-
Medication
-
Rum
-
Sugar
-
Tobacco
-
Cocoa
-
Coffee
-
Leather
-
Ropes
Rarely:
-
Gold
-
Silver
Multiplier: ×1
3️⃣ National warships (aggressive)
These are ships that:
-
attack enemy nation merchant ships
-
engage in battles with military ships of other nations
Ships:
-
Military Snow
-
Military Sloop
-
Military Brig
-
Military Brigantine
-
Lineship
In the hold:
-
Artillery supplies
-
Provision
-
Armament
-
Medication
-
Rum
No trade goods.
Multiplier: ×0.8 – ×1
4️⃣ Colonial supply warships
Squadron composition:
-
1 Lineship
-
+1–3: brig / brigantine / pinnace
In the hold:
-
Artillery supplies
-
Provision
-
Armament
-
Medication
-
Rum
-
Citrus fruits
-
Sailcloth
-
Planks
-
Ropes
-
Bricks
-
Iron
-
Copper
-
Slaves
Multiplier: ×1.5 – ×2
5️⃣ Caravans from beyond the map (to the colonies)
They spawn in groups of 1–4 ships.
Spain (Trinidad)
-
Gold
-
Silver
-
Tobacco
-
Cocoa
Multiplier: ×1.5
France (Grenada)
-
Sugar
-
Raw sugar
-
Coffee
-
Cocoa
-
Spices
-
Dyes
-
Cotton
-
Clothes
-
Canvas
-
Ebony
-
Mahogany
Multiplier: ×1.5
England (Barbados)
-
Sugar
-
Raw sugar
-
Tobacco
-
Cotton
-
Coffee
-
Cocoa
-
Spices
-
Leather
-
Ebony
-
Mahogany
Multiplier: ×1.5
6️⃣ Caravans to the Old World
Composition:
3–5 Lineships
Spanish caravan
Mandatory:
-
Gold
-
Silver
Additional:
-
Tobacco
-
Cocoa
-
Sugar
-
Coffee
French caravan
-
Sugar
-
Raw sugar
-
Coffee
-
Cocoa
-
Spices
-
Dyes
-
Tobacco
-
Cotton
-
Leather
-
Gold (rarely)
-
Silver (rarely)
English caravan
-
Sugar
-
Raw sugar
-
Tobacco
-
Cotton
-
Coffee
-
Cocoa
-
Spices
-
Leather
-
Gold (rarely)
-
Silver (rarely)
Multiplier: ×3
7️⃣ Patrol ships
They spawn around:
-
Trinidad (3–4)
-
Grenada (2)
-
Barbados (2)
Ships:
-
Military Snow
-
Military Sloop
-
Military Brig
-
Military Brigantine
In the hold:
-
Only military supplies
Multiplier: ×0.4 – ×0.7
8️⃣ Pirate ships
-
They attack merchant ships
-
They may have no cargo
-
Loot is generated based on class
9️⃣ Abandoned ships
-
No flag
-
No crew
-
Captured automatically
-
Not empty
Summary
The cargo hold spawn system in Corsairs Legacy is designed so that every ship on the global map has a logical and predictable, yet still varied, cargo composition.
The ship type, its role, region, and route determine not only the cargo itself, but also the potential value of the loot. Understanding this system gives you a major advantage: you can predict where to look for valuable resources, which ships are worth intercepting, and which ones are better avoided.
To better understand how ships and combat work in Corsairs Legacy, we recommend checking out the following articles:















