This update has fundamentally changed the approach to the gameplay of Corsairs Legacy, as freeplay was added to the game. We have added a system for saving and loading progress. We have also added the ability to move around the global map freely. Now, you can see the foundation of the non-linearity in the game, which has become available to players and will be developed in the following updates.
Attention! Due to the changes in the entire project architecture, the update removes the current progress.
List of changes of the new update:
- We added the ability to start the game in Freeplay mode: the player begins the game in the city of Barbados and has four quests, one of which leads to the main storyline;
- Added the ability to buy your ship for freeplay;
- Added robbers in the Barbados jungle;
- Added the ability to travel around Barbados quickly;
- Added the ability to turn off all hints when starting a new game;
- Maps of Barbados, Tobago, and Trinidad islands, as well as a map of the archipelago (these can be purchased from merchants), were added. In the game, each map comes in three different levels of detail;
- Added the task log and task archive with the ability to enable the task marker for any quest;
- Added the ability to save and load the game manually;
- We updated the island of Trinidad: roads and locations have been added (Indian settlements, mines, caves, a smugglers' base, the walls of San Jose);
- Added the weapon catalogs, in which a description of weapons that have been in the player's backpack at least once appears;
- Added new chests, as well as a list of locations and a list of chests that are hidden on them;
- We made 60+ changes to locations, colliders, and chests based on player feedback in Discord;
- During boarding, enemy musketeers now fight with a saber if there are four or fewer enemy sailors without muskets;
- We added the dependence of the energy consumption for a melee attack on the class of the weapon in the hand;
- New achievements added.
If you encounter any bugs or have any requests, write to us through the feedback form on the website or in Discord. We will continue to develop.
A video version of this devlog is available on YouTube by link.
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