Early Access Update #6: Quests, Sales and Upgrades of Ships
24 diciembre 2024
Hello everyone!
We wish everyone a happy holidays and release a new content update:
- A system of new passenger delivery quests with different developments and Steam achievements for these quests has been added. Passengers can contact the main character in all five taverns, or you can start the quest by starting a conversation with the tavern owner.
- The global map visuals have been redesigned: now they have more realistic colors and work correctly on Radeon graphic cards (previously, there was flickering). We have removed dynamic light changes in favor of a better visual picture, improved the visuals of the sea and islands, and made optimizations that gave a 40% FPS increase. Also, instead of the same representation of ship models on the global map, we display the model of the squadron flagship (the size of the ship is related to the size of the squadron). Thus, the player sees which ships are nearby.
- Added display of lowered sails on the global map.
- The ability to buy and sell ships at the shipyard has been implemented.
- A ship upgrade system has been added, allowing the application of 15 upgrades to any ship.
- Fixed bugs during boarding and on the global map, which players wrote about in the previous release.
- Changes have been made to the game balance.
We also share a list of updates that were added to the game earlier, but we did not have time to add their list to the previous devlog: - Now, the game has three autosaves instead of one. They provide the ability to load the last three locations visited by the player. The save system has been reworked: now there will be no delay when opening the save or load page in the case of many saves. A side effect is that old saves can be displayed in reverse order. All subsequent ones will be displayed correctly.
- We added the ability to throw the cargo overboard from a ship and pick it up from sunken ships, receiving additional experience.
- The game now has 21 ship skills available to the player after reaching level 10.
- At the request of the Steam audience, we have added tips for the player to the loading screen. We have divided all the game's features into categories according to the game mechanics, and the player will see advice specifically for the mechanics that will be available after loading.
In December, before this update, we managed to release two more updates. Below, you can see what changes were made: - The error of the overflowing hold of captured ships has been fixed.
- The reward for completing the delivery goods quest has been doubled.
- The probability of stumbling upon a spyglass while collecting loot from the captain has been increased.
- The reward in chests in the hold of ships has been increased.
- The problems with colliders on the Bridgetown pier and in boarding scenes have been removed.
- The operation of the defense skill that regenerates health has been fixed. Now, it correctly adds 1% after 10 seconds of non-attack.
- Added an icon for going to sea in the story quest after talking to Mordecai.
- Musketeers enter a combat state if an enemy with a saber approaches them.
- All musketeers now shoot not at the closest target during firefights, but each chooses a target independently.
- We fixed the animation of muskets, but in some NPCs, it still breaks if there is a musket with a quick reload.
- We added rain outside the captain's cabin windows (previously, there was only the effect of dripping drops).
- The "continue" button now always loads a fresh save.
- We removed some texture artifacts during rain.
- We increased the likelihood of the captain's duels during boarding. Please note that they are only possible when you board a ship of the same class.
- The camera on the global map now has three static positions that can be changed by scrolling. This was done at the request of players who found it uncomfortable to scroll the mouse wheel for a long time to change the camera.
- Pressing the Tab key added a free camera mode to the global map.
- A significant rework of the combat system was made: delays from pressing a key to the hero's action in battle were reduced, and additional interruptions of animations were added for more dynamic gameplay.
- We increased combat dynamics and improved enemy AI logic.
- We fixed errors during boarding, which could lead to the game freezing during the loader.
- We fixed quest markers showing the exit point to the sea on another island.
- A new intro video has been added in 8 more languages (only the old intro video remains in Japanese).
- We fixed a bug where it was impossible to interact with primary NPC groups.
- Many other minor fixes have been made.
We are waiting for everyone in the vastness of the Caribbean in Corsairs Legacy!
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