Hey!
Today, a big Corsairs Legacy update was released, greatly expanding the possibilities of freeplay.
Attention! Due to the changes in the entire project architecture, the update removes the current progress.
Below, we have briefly listed all the main changes of this update:
- We have added the ability to visit five islands and complete quests on them in freeplay or story mode after first arriving in Barbados.
- We have added a quest to deliver goods between 10 points: 3 cities—Spanish San Jose, French Port Louis, and English Bridgetown—2 Indian settlements in Grenada and Trinidad, and five smugglers' locations on each island, 4 of which are settlements.
- Ports of enemy cities are patrolled by warships that will not allow them to land in the port.
- Friendly ships appeared in the port of Bridgetown.
- Three taverns are already available, with the opportunity to replenish the team, rest, and skip game time. They are located in Bridgetown and Ragged Point, Barbados, and in Tobago, in the settlement of smugglers. We've added recovery for the main character when resting in a tavern, which is much cheaper than potions.
- We increased the spawn rate of larger ships by two times.
- We reworked the NPC appearance system; now, they do not constantly appear behind the main character and are more evenly distributed on the map. We also added NPCs in the jungle.
- Merchants update their inventory every game day.
- We added the mechanic of paying the monthly salary to the team. In the case of untimely payment of money, the team's morale decreases, which affects the efficiency of fighters during boarding. Also, the damage our team inflicts on the enemy is affected by the presence of weapons for the team in the hold. To bring morale back to pre-payroll levels, you must pay the team 2x more money using the morale mechanic. It is important to remember that provisions, rum, and medicine should always be available on the ship's hold for the crew to maintain morale.
- A pistol shot is now considered a different type of attack, and the enemy no longer expects the main character to hit, which the player used to damage the NPC before the shot.
- Changes have been made to the save system, and the save progress window now loads 3x faster.
- Removed the ability to go on deck during the battle in the captain's cabin.
- Added animation of the main character falling from a height.
- Integrated musket reload sound that adjusts to the speed of the musket being used.
- Added musket animation when equipping muskets in inventory.
- Made changes to locations according to feedback in Discord and bugs from streams.
- Now, in the main story quest, the day and time change relative to the date the player started it.
- Added a morale effect to the damage a player's team deals to the enemy team when boarding.
- Added the ability to open the logbook and other tabs in sea mode.
We watch all the streams, and your gaming experience helps us improve the game quickly, so please post videos and streams on YouTube and other platforms. We are waiting for everyone in the Caribbean in Corsairs Legacy!
A video version of this devlog is available on YouTube by link.
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