
Hello everyone! We've released an extended version of the Corsairs Legacy demo we showed you at the end of August on Steam. In this version, we took into account comments from the streams posted on YouTube and game statistics. We invite everyone to record their walkthroughs of the updated demo and post your videos on YouTube. This will help us see how much our changes have affected the gameplay and what else we need to do. We've added one new mission, as well as additional story scenes and the ability to visit the hold during boarding. We’ve also added additional difficulty levels, integrated support for Nvidia DLSS, AMD FSR, and much more, which we'll talk about in this devlog.
But before we get to the list of changes, we'd like to inform you that we've opened pre-orders on the official Corsairs Legacy website. In addition to the opportunity to purchase the game's activation key, you can also support our team. We've added an extended edition that includes a Supporter Pack with nice digital bonuses. Since we don't have a publisher or investors, the development of the Corsairs Legacy series directly depends on the number of copies sold. If you have friends who could enjoy Corsairs Legacy, we would be grateful if you could buy keys for them as well.
The project is currently in the final stages of development, and we will show the final gameplay trailer very soon. Many of you wanted to see the ground gameplay. Although it appears a few missions later in the story than the demo, we recorded actual footage to show it in the new devlog.
The development of the first game took our team much more time and financial resources than we expected. But we are satisfied with the technical and visual result, which will be the foundation for further games, and we hope that the number of copies sold and the support in the form of purchasing the Supporter Pack will allow us to further deepen the mechanics and expand the map of the Caribbean.
At the moment, we have added the fourth island to the naval mode, Grenada, and it will play an important role in the story. As a reminder, Corsairs Legacy is a linear pirate adventure that will have three different endings depending on the decisions you make during the game. The time to complete the story campaign on the easy difficulty level will range from five to nine hours, depending on the player's experience in similar games. Players will have more than 60 story cutscenes with full voice acting as part of the story. We have also prepared several elements for you that, although not striking at the first playthrough, will increase your interest in exploring Corsairs Legacy again.
And now we will briefly describe some of the changes that have been added to the extended demo:
- All difficulty levels are open: you can now play on the Seawolf and Hardcore levels at once.
- Subtitles have been added.
- We’ve added tips that explain the game mechanics.
- Added an information window that displays the player's current task.
- Added access to the characteristics of your ship and hold, as well as the ability to throw things overboard and increase morale for money.
- Information on how wind speed is calculated has been added.
- An additional mission to capture an enemy ship is available, featuring a new boarding scene and cabin.
- Added the ability to see the type of ship using a spyglass.
- Added the mechanics of exchanging goods with an allied ship.
- From now on, when reloading is still in progress, but the player is trying to shoot, the game notifies them of the reload. If the player runs out of shells, they will hear information about the need to change the shell type.
- Added graphics settings and support for Nvidia DLSS, and AMD FSR.
- Improved camera performance in ground movement mode.
- New attack combinations have been added.
- Musketeers have been added to the boardings.
- The hold is now accessible during boarding.
- Added the lockpicking.
- The logic of chests has been improved.
A video version of this devlog is available on YouTube by link.
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