You are reading an article prepared during the development of the pirate life simulation game Corsairs Legacy by Ukrainian Mauris studio with the aim of popularizing the marine theme in general and pirate games in particular. You can follow the project news on our website, YouTube channel, and Telegram.
Early Access has been repeatedly criticized both positively and negatively by both developers and players. It is often recommended for beginner indie developers when it comes to making games.
On September 7, 2021, we interviewed the developer of Tempest: Pirate Action RPG Avrelii, who created his game from scratch. We also asked a number of questions about the development of the game itself.
Among other things, we asked Avrelii what he thinks of the Early Access system in general.
“Early access gives you the opportunity to work on the feedback of the players, which is better than any game designer who comes up with something, and better than a team of testers. It's just that the players say what they want, and if the developer is good, he will consider all these things.”
Considering the amount of content that players have received since the game was in Early Access, this answer is quite reasonable.
Avrelii also adds the following:
“You immediately get profit from the project, from sales. You feel freer, the circumstances are not so tight. You can focus on development. Early access is a huge benefit for a developer who is open to feedback.”
The previous question was about how much publishers are needed for indie developers. You can read the answer to it on our website.
We hope this material was useful to you!
Learn more about the Corsairs Legacy – Historical Pirate RPG Simulator project and add it to your wishlist on the game page on Steam.