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New Games from the Creator of Tempest: Pirate Action RPG. About Cliff Empire and a Shooter in Its Universe
New Games from the Creator of Tempest: Pirate Action RPG. About Cliff Empire and a Shooter in Its Universe

The following text was prepared with the support of the development team behind the game Corsairs Legacy, with the additional goal of promoting the maritime theme in general and pirate games in particular. You can follow the project news on our website, as well as on our YouTube channel and on Telegram.

On September 7, 2021, we conducted an interview with Aureliy, the developer of Tempest: Pirate Action RPG, who created his game from scratch. We also asked him a number of questions about the development of the game itself. You can watch the full version on our YouTube channel, or read a short version on our website.

Wrapping up the topic of Aureliy ending his work with HeroCraft, we asked about his next projects and how the experience of developing Tempest: Pirate Action RPG influenced those plans.

“Right after Tempest, development of Cliff Empire began. It’s an economic strategy game.”

Aureliy noted that Steam Early Access makes it possible to fully focus on game development while receiving crucial information directly from players.

“I’ve always had a lot of groundwork for making an economic strategy game. This was the first time it worked out from start to finish. Development was about two years behind closed doors, then another year in Early Access, plus half a year of support.

By the way, I’m planning to return to it again. We’ve accumulated a lot of feedback, and there’s plenty to fix. And right now we’re making a third-person shooter set in the Cliff Empire universe—about 50–100 years after the events of the strategy game. It’s the same trick as with Tempest: if you continue in the same setting, then at least do it in a different genre and a different era.”

So when can we expect the game on Steam?

“Possibly by the end of this year (2021 at the time of the interview), we’ll enter Early Access with at least half the game—or a third. With a story-driven shooter, you can’t just build the mechanics and then polish everything later. There’s a plot, and we write it linearly from the first mission to the end. So in Early Access, only a part of the story may be released, and then updates would simply add new missions. That’s the format. I don’t know how well people will like it. Competition in the shooter genre is pretty tough. For an indie team, it’s not an easy challenge.”

In addition to these two projects, we also talked with Aureliy about future pirate-themed games and whether he will return to that theme at all. You can read more about it on our website.

We hope you found this material useful!

Learn more about Corsairs Legacy – Historical Pirate RPG Simulator, and add it to your wishlist on the game’s Steam page.

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